NSYS Cruiser Racing….Have a Go!!
Why?
1. A chance to learn… (a lot!) Sailing a boat
requires mastery of many skills, including leadership, navigation, ship
handling, sail trim, meteorology.
2. A chance to test yourself: Sailing is
the eternal “man vs nature” contest, up close and personal.
3. Lively nautical terminology. You learn to
shout a lot of nautical phrases such as: Starboard! Water! Bear Away! Luff Up!
Lee Ho! Jibe! Beating to windward etc. A surprising number of common sayings
are nautical in origin: Three sheets to the wind, know the ropes, by and large,
close quarters, shake a leg, loose cannon, in the offing, Chock a block etc..
They all actually mean something specific to sailing.
4. A tangible connection to history: Man
has used sailing vessels for transportation, exploration, and reward; to be
first to reach an inward bound vessel, to be first to the fishing grounds, or
to flee his creditors since time immemorial!
5. Physical, and mental fitness: Sailing
is physically demanding, and you’ll enjoy it more and be much safer if you’re
in shape.
Cruising Yachts and Handicaps explained:
Cruising
Yachts are split into different classes for racing purposes.
Cruisers are boats that have cabins and are
capable of sailing out of sight of land and are therefore equipped for all
weather conditions. Significantly there are very few cruisers that are
identical and so the relative performance of each boat is different. It is
therefore necessary to use a handicapping system to calculate the winner of a
race. A larger more powerful boat, usually the first boat to cross the finish
line, will have to ‘give time’ to a smaller less powerful boat.
The time they
have to give is calculated using one of the handicapping systems IRC or ECHO,
and it is based on the boat’s elapsed time multiplied by some factor arrived at
when all the boat’s performance producing parameters are taken into account.
Quite often a particular type or size of boat will be better suited to a
particular set of sailing conditions. Cruisers usually have at least five crew
on board for racing, some of the bigger boats may have as many as 14, there is
no limit to crew numbers except the decision of the skipper.
IRC handicap is measurement based and
is essentially the handicap of a boat while ECHO is performance based
combining the measurement of the boat in addition to the performance of the
crew. An IRC handicap will NOT change unless significant structural alterations
are carried out on the boat while Echo handicaps are adjusted race by race
(like golfing handicaps)
The Cruiser
fleet is large and is divided into four classes - Cruisers 1, 2, 3
& 4 - roughly along size and all-round performance lines.
A subset of
the Cruiser Class is the White Sails Class, which, as it name suggests, is a
class for cruisers that race without using spinnakers (specialised downwind
sails). Less crew are required to sail a boat that doesn’t use a spinnaker and
many crews enjoy it as it requires less people on board, less work and can help
introduce new people to sailing without overloading them with complicated boat
handling manouveres.
Race Starts explained:
Starts:
Get Clear Air and Have Speed at the Start.
In general, a
course is called out over the radio some 5 minutes before the commencement of
the start procedure of a sailing race. The start sequence is a 5 minute gun
(nowadays a sound signal such as a hooter), 4 minute gun, 1 minute gun and go.
Yacht races are normally started to windward, and as a sailing boat can only
sail approximately 30 degrees into the wind, one must decide what tack (which
side of the boat that the wind will be on) to be on at a start. Boats on a
starboard tack (wind on the right hand side) have right of way over boats on a
port tack (wind on the left hand side), while boats to windward must give way
to boats to leeward.
With about two
minutes to go, you need to know where you want to be, how fast you're going,
and most importantly, how not to run into anything…there are no brakes! There
are three questions you should answer during the beginning of the starting
sequence: on which side of the line should you start, on what tack should you
be at the starting gun, and to which side of the course should you go?
If you have
full speed when you reach the line, you will sail away from most of the fleet,
even if you're late to the line! Most racers concentrate on being in the right
place at the start, but not on their speed. They will be on the line but not
moving, so you can sail right past them.